So part of my upgrade to Majesty involves having multiple unit types per Order(Guild in Majesty). And also that they are not static types and they are selected from an educated populace. Educated populace is created Impressions style with high tier housing. Some low level heroes use regular population since you need some heroes during the process of advancing your early society.
Anyways because the game is a simulation and you are supposed to have only limited control you need to provide educated citizens nearby an order motherhouse.
I am trying to decide how to select citizens with stats suited for particular orders. I could assign stats based on the base class that are preferred and select citizens with the best match automagically when I initiate recruitment.
Alternatively I could let the player search through a list of in range and pick their own choice for a new ordermember.
A third more intensive option is to allow the guild to make its own choice and choose when to recruit a new member, that's simmier but farther outside the current scope of the game mechanics. It might take some work to make the AI smart enough to spend its money wisely.
The goal is basically to get the player to create several educated population centers and spread around various Orders and economic guilds and such. If I let them choose what citizen to use the goal would be for them to make smart choices about which people would be good at what kind of work. There may be motivation to spread top tier mages compatible citizens to different Orders or even pick a few good mages with high crafting for making an Order's special items.
Orders can choose to multi-class by reading special books of knowledge. Only the leader of the order, preceptor for military, high priest for church, and archmage for magic can read books. They can then enable their Motherhouse to train others in the guild. A leader would need high research skills to read diverse books and read them quickly for maximum knowledge gain. Crafters would need as previously mentioned high crafting and production related skills.
Equipping an Order with enough characters good at the right things is important to let them become powerful. You cannot directly control an Order member except in special cases. Perhaps assigning them to crafting or researching and special skills but otherwise they are autonomous. So they make their own decisions about fighting and buying items and patrolling and shit.
I'm trying to decide how much control in selecting initiates to give and such.