Related topic: http://www.gamedev.net/topic/643014-personnel-strategy/
This is for a strategy game where you play as an emperor of a space empire. The personnel management is an important part of the game.
(ignore the stats on these "cards", there will be other ones)
You have fleet and army, each have 9 officers. Over time the older ones retire and new one appear (in the rank of Lieutenant). You can promote any officer (it is not a free action) and demote (very hard and limited, usually you need to stick with an imcompetent admiral until he retires). The exact rank is irrelevant, all that matters is in which row the officer is. You basicly want the best ones in the very top row and the imcompetent at the bottom (which not always will be possible).
I will probably give each one some "command" stat and it is multiplied depending on the row (x1,x2,x3). In addition, each officer will believe in one doctrine. It does not matter which doctrine, but you want all top (and preferably also middle) officers to share the same doctrine (then the military will work better together).
Questions/dilemmas:
- Do you think I should keep both branches on the same page (better for interface, less buttons) or maybe make a separate Fleet and Army pages (so instead of 9 there would be 18 officers per branch)?
- Isn't it a bit too aritficial? What you think overall of this? I have a feeling that the "court" in the first topic works much better and the military one is somehow broken... But maybe that's just my impression.
- Other related ideas?