OpenGL has never needed to play catch-up to Direct3D.I'd like to see if Khronos has any news on OpenGL 5 (or 4.4), unless they're specifically playing "catch-up" with DirectX right now (ie, no news until new DirectX gets released).
Anyway, whatever they're going to peddle, I just don't have the money for it. So I'm staying with my GTX 560 Ti. In any case, its going to be a while before I even learn enough to use OpenGL 4.3 features, and its not like I have much time for gaming these days.
Almost every feature that was added to Direct3D was available to OpenGL first. Many of the features developed at Microsoft's request for Direct3D and that have Direct3D-style names for their OpenGL extension were co-released for both OpenGL and Direct3D at the same time as the hardware became available. One notable exception to the rule was hardware vertex buffers.
Of the roughly 570 extensions, about 99% of the features were available on OpenGL before or simultaneously with Direct3D.
When ATI and nvidia create new features, they nearly always provide the features to close-relationship developers to test and try out as private OpenGL extensions on development drivers. These are then submitted to the ARB and registered as extensions at about the same time they are made public. This process almost always happens months before the feature becomes available to general developers through Direct3D SDK updates.