Since there's nothing much left to say, I'll make one final post in this thread:
Without an "initial idea" there wouldn't be anything to do
True. But, I wouldn't be compelled to find a specialist to do it, and I certainly wouldn't want to give them credit if they just provide one idea and are done. Ideas are useless. Hard-worked, tried, tested, proven, and revamped designs are worth their imaginary weight in gold.
Some initial ideas are so powerful they "light up" the implementation path
Sometimes, seeing an epic clash of two nations spurs the creation of a painting. We give credit to the painter, not the people in the battle.
Other ideas are knocked about by the "push and pull" of implementation and either come to nothing or possibly improve
I'd say just about all fall in this category. To say that there are no ideas that have to have something changed or removed due to complications of implementation means that you might not have tried implementing something before.
An initial idea that doesn't primarily describe how to stimulate and entertain the human brain is probably worthless
A car that goes 200mph, has wings and missiles, but costs $30 per gallon of special fuel, seats one, and is only legal to drive in Antarctica is not going to sell. If you focus all on how to please people, you'll find that the details of putting forth that design prevent it from being practical, or sometimes even possible.
The people I call Idea guys generally describe surface detail such as graphics or mechanics without reference to the inner workings of the human mind
The people I call idea guys generally describe surface detail such as graphics or mechanics without reference to the inner workings of the game's engine, or how a computer works.
Many of the games held up as "great games" are just a load of art and some clever mechanics ...
"Many of the games held up as 'great games' are just a load of game appearance, and game mechanics."
but CLEVER isn't really ENTERTAINING
Isn't it? Not being clever strikes me as being a clone of pre-existing or bog-standard things. Things that "boring" gamers would play, and wouldn't sell. One might say being clever is being innovative.
I'll tell you what. I will lend more credibility to what you are saying if you can prove it. Give us an example of a world-changing idea, that covers all of your bases, knows about how it will need to be carried out, and I will recognize your proposed job as an important, distinct role. If it can fit on a business card, it is no better than this: http://www.streamingcolour.com/blog/game-idea-generator/