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X-COM: Enemy Unknown (2012)

Started by May 09, 2013 12:56 PM
18 comments, last by Champloo13 11 years, 5 months ago

Sooo... which of the XCOMs is the bestCOMs? [I kind of want to play one now]

The first two. (2nd one is harder so i'd recommend starting with the first)
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

Haven't gotten very far, but so far the tutorial has managed to annoy me. Why was the very first mission teaching me how to lose all my party members? Why did only one survive? I have a thing for not letting my squad get slaughtered, but the tutorial gives you no choice of the matter. It's a bad way to start a game when the tutorial pisses me off....

I actually really liked that. It's as if, while teaching you the controls, the game being extremely blunt about the fact that combat is deadly and that you will experience loss, whether you're a quick-load-addict or not happy.png
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Sooo... which of the XCOMs is the bestCOMs? [I kind of want to play one now]

The first two. (2nd one is harder so i'd recommend starting with the first)

And maybe I was just terrible at it, but even the first one was very difficult. One thing that helped me was to recruit lots of soldiers, then examine their randomly-generated stats, and immediately dismiss anyone who didn't have high stats. Expensive, but very effective in combat.

Sooo... which of the XCOMs is the bestCOMs? [I kind of want to play one now]

This is a really tricky question.

I really enjoyed Enforcer (the arcade FPS one) for what it is. I also thought Apocalypse (the third one) did a very good job in its own right. Nothing beats Terror From The Deep, though, which fixed some of the problems the first one had and extended gameplay quite a bit with stuff like two-part missions.

The rest are garbage to me, though (excluding the original).

I actually really liked that. It's as if, while teaching you the controls, the game being extremely blunt about the fact that combat is deadly and that you will experience loss, whether you're a quick-load-addict or not


But it doesn't really teach you much about combat deadliness. One death is a cutscene death, and the other two are one-shotted by sectoids - which don't normally one shot your troops. The deaths feel just story driven - like they wanted to show how badass the aliens are. At least they could've put in some flying disks or a muton or two to show that off.
Anyway, I wouldn't mind so much if those deaths were avoidable somehow (say you're really really good), but the deaths are just scripted, making me just cringe.

On an unrelated note, the game mechanic that all shots are hit/miss per shot is kind of bothersome. I understand things like sniper rifles, and rifles and pistols maybe. But someone with a shotgun or the heavy that fires a ton of bullets doesn't fit that mechanic too well. I think they should've made those hit/miss per bullet, not per shot - as I said, sometimes even the graphics show one bullet going through an enemy even when it registers as a 'miss'.

The new X-com is simply a generic adoptation of classic hits to "contemporary game design" which basically means it's been tailored to let even a retarded monkey to do well, just like other recent remakes("Fallout 3") is just another example of dumbing down to suit the masses, and ofc. just like other Ubisoft, EA and other AAA studios - the only thing you should expect is extremely superficial commercial titles with lots of hype and total lack of innovation and depth.

In short - Big AAA game studio - shitty games, lot's of hype.

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The new X-com is simply a generic adoptation of classic hits to "contemporary game design" which basically means it's been tailored to let even a retarded monkey to do well, just like other recent remakes("Fallout 3") is just another example of dumbing down to suit the masses, and ofc. just like other Ubisoft, EA and other AAA studios - the only thing you should expect is extremely superficial commercial titles with lots of hype and total lack of innovation and depth.

In short - Big AAA game studio - shitty games, lot's of hype.

Have you actually played the game?

if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight

Yes I played it, as well as all of the originals about the time they came out, I also played every other indie x-com that came after the Ubisoft's latest flop, True I didn't play it long, the shallow feeling of it especially in compare to the classic quickly overcame me and I stopped, played for a about 2 hours.

Yes I played it, as well as all of the originals about the time they came out, I also played every other indie x-com that came after the Ubisoft's latest flop, True I didn't play it long, the shallow feeling of it especially in compare to the classic quickly overcame me and I stopped, played for a about 2 hours.

Well, if you'd played for longer than 2 hours, you'd have discovered it's actually a pretty unforgiving game, especially on any difficulty above normal and especially in "ironman" mode (which is really the only way to play xcom).

I suggest you give it another go. It's not without it's flaws, but I actually thought they did a pretty decent job of streamlining the interface and it's certainly not a game that " let even a retarded monkey to do well,"

if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight

let even a retarded monkey to do well

That might have been an overstatement I agree, but it's still way to arcadey for my tastes anyway, and the atmosphere even for nostalgic reasons alone, just not there and I don't like when games in order to be challenging require fiddling with settings to extremes, that just never worked for me, it's arcadey at it's very basis, you can't change that with "ironman" mode.

No offence meant with that "retarded monkey" comment, I take it back.

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