I see the Emperor as an analogy of corporate business high-level management (often called "Strategic Management").
My personal experience is that of video game development, and I've noted this:
- Provides budget, allocates resources and defines an objective.
- Receives key indicators/metrics of smaller-scale (projects/orders) developments and how close they are to achieving the intended result.
In other words, as an Emperor (or anyone from high management) you should:
In the context of a mission:
- Allocate budget and people, and demand an objective (Attack Tau Ceti for conquest, you can use everyone you need from Squadron Corps 22T (approx 1000 soldiers) and up to 130K$. I want this done as of date X.
Then, your underlings will assemble a fleet that they believe fits the budget, and can get the job done before the end-date. They will launch the operation and report on their progress. It is quite possible that they will inform you of their inability to provide the necessary result given the circumpstances which you have set, and you will hav an opportunity to act if necessary to either perform damage control (aborting the project perhaps) or see it through by adding additionnal resources ($, people, or time). You might also revise the scope of your operation, for example, limit the conquest to planet X-22 of the Tau Ceti system.