I'm making a 2d top down game and I want to be able to make my characters/monsters rotate to face any direction. I don't like the look of having 4 directional sprites(as in left facing, right facing, up and down) and just using the closest one to the direction the character is moving, and I don't think I can afford to have sprites made with 8 or more directions for every animation, so I'm just going to have 1 set of sprites for each animation and all the images will be from a directly top-down view, that way I'll be able to rotate the sprite in code to face where I want it too.
I was looking online for some graphics I could use temporarily while I'm working on the code because I'm not ready to pay somebody for real graphics yet, and I noticed there is a huge lack of sprites from this view. Almost no games use them. Anybody know why? what is so bad about them, the few I did find didn't look to bad to me. Do you think I should just go with 8-directional sprites and use the closest rotation?