Advertisement

3D Max CS bone animation data is too big:(

Started by May 01, 2013 02:40 PM
0 comments, last by RobTheBloke 11 years, 9 months ago
3D Max CS bone is man shape bone system. Because it adopts program driven animation, so we have to sample the animation, usually at 30 FPS, which results big data file. Is there any available code to reproduce the program driven animation with only needed data in games?

No. You'll have to write it yourself.

This topic is closed to new replies.

Advertisement