Skull Helmet
Jackass Penguin is on:IndieDB, Twitter, Facebook, Desura
Support our next title! Dungeon Fall on: IndieDB, Desura, Greenlight
is this supposed to be an action-game like mario or more a puzzle game ?
i do think that either way you're not giving enough options to use the skull, you only have throw, maybe learn different skills with it, just brainstorming a bit but here are a few:
- boomerand; the skull will move in an arc when thrown
- push; the skull will push a creature it hits
- damage; the skull will damage enemies it hits
- two ways; the Ethan will jump the other way when throwing the skull
- magnetic; the skull will move toward ethan when Ethan is close to it after it has been thrown(i know it s already in there in slightly different form, but in this form you d have to choose to either use this skill or another when throwing)
-explosion; the skull will damage all nearby enemies when it hits one
Purely action game with some "strategic" addition within the level design. IEis this supposed to be an action-game like mario or more a puzzle game ?
(the usual trick with the lever to hit)
The way thought it was more like "your skills are in the level".i do think that either way you're not giving enough options to use the skull, you only have throw, maybe learn different skills with it, just brainstorming a bit but here are a few:
Sort of thing you may have see in portal 2: your basic tool is one (the portl gun) meanwhile you can obtain some skill with the level design (the blue, red and white fluid used to paint the wall).
I wasn't expected to explain this feature now, but since we're talking about it. In Skull Helmet your power is giver by the corpses of your enemies, here how it works
You hit the enemy and (sometime, not always) the skull penetrate inside the corpses
now the skull (inside the corpse) is blinking and Ethan is "locked up" with telekinesis (notice the blu enemy which is charging Ethan)
The green enemy (fire drake) has fire power... and so with telekinesis power now Ethan is able to light up a fire wall
the blue enemy (water or another kind of power like that) is now burned and, meanwhile the firewall is lite up we can still regain the skull... if we're enough fast to re-collect and throw again the skull in the firewall we get the ultimate fire power
Several enemies "hide" special powers in their corpses. But no skill or power up is planned for Ethan: it's just between you and the hidden powers in every level.
- boomerand; the skull will move in an arc when thrown
I didn't think about this... maybe Ethan can someway alter the skull direction in middle air with telekinesis power: for a lob shot to bypass obstacles too?
- push; the skull will push a creature it hits
Not sure about this: Ethan has already push power when wearing the skull afterall
- damage; the skull will damage enemies it hits
Yeah, that's what you're supposed to to. Maybe you're referring to some sort of "resistance" (enemy needs more hits before get killed?)
- two ways; the Ethan will jump the other way when throwing the skull
I can think this useful for, maybe, a super jump (throw the skull in the ground at his feet... use reverse telekinesis on the skull at the same time to cast himself into air)
- magnetic; the skull will move toward ethan when Ethan is close to it after it has been thrown(i know it s already in there in slightly different form, but in this form you d have to choose to either use this skill or another when throwing)
The magnetic power I though should works more as sort of "invisible rope" between Ethan and the skull.. IE:
He throw the skull into a hole above him
then he use the telekinesis power to drag himself over him
-explosion; the skull will damage all nearby enemies when it hits one
Acid poisonus power, flame, electric thunder explosion and sort of stuff.. that's the powers within enemies corpses (yeah, it's supposed to be a dark toon videogame)
Jackass Penguin is on:IndieDB, Twitter, Facebook, Desura
Support our next title! Dungeon Fall on: IndieDB, Desura, Greenlight
oh that's pretty good, skills dependant on the level.
the damage-thing, well. like i said, i was just brainstorming, but having to hit(maybe knock unconscious for a short time) one enemy so you can hit another can give the player a very nice challenge.
i am gonna point out that the game seems even more like a puzzle-game now, that 's not a bad thing though ;)