I'm not exactly sure I understand what you are looking for -
I agree, its hard to understand from the very few details I've given out.
I'm referring to 'Be a GM' mode in NHL's most recent titles.
As you might know, when competing in a match, you only control a single guy at any given time, with the rest of your team responding to an AI you have some control over, but mostly sticking to their duties depending on their position (left winger, center, right winger, left D, right D and goalie) and role (dangler, sniper, etc).
When you are out of the games, you perform trades, choose how to focus the training of your current players, and be on the lookout for your yearly drafts.
While I'm really stoked by the entire gameplay experience it offers, I'm a bit turned off by the hockey theme nowadays. I'm looking for an interesting twist on this idea that works differently.
but maybe take a look at some 'Mount and Blade' combat videos on YouTube
I've been a supporter of these titles since the early days (got the original game back when they were selling their alpha for 10$). I see how that could relate, but a few things make it very different in my opinion:
- You always control the same guy (your hero) and can't switch between team mates
- Your hero is strong, your team mates are canon fodder
- The 1st person view rather than bird's eye
- The AI: your units behave like a pack, and while you can issue some types of orders, it really falls short of the complexity of nhl. Part of the issue here is that the only goal is to kill one another, rather than attempting to reach an actual objective (scoring goals by diverting the goalie's attention and bypassing the D-men).
- As you mentionned, lack of drafting. Well, you can actually draft men from villages you are friendly with, but peasants don't really have starting stats.
- Scope of the team: since this is an 'army's game' and that you will play with armies of perhaps 100 people, the game wasn't built in a way where you have meaningful control over their progression. They will level up, and give you generally two choices you can choose from (footman or archer?) but it really lacks the depth of nhl in that regard. A game with a smaller scope in terms of how many units you control at once would have more design space to work with such finer details. In NHL, you can have your sniper train his accuracy, shooting speed, skating speed, puck control, etc.
Thanks for pointing it out though (I hadn't realized how similar it was).