Sweet! I hope they can organize a grouped effort fast instead of having so many forks.
I'd have loved they (Raven) had released it sooner though.
One thing I was thinking about, ID Tech 3 derived projects never used OpenGL 3.x right? It would be nice to inspect such project with a modern OpenGL approach.
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"
Yeah, apparently I'm the only one who has commited to the jedi-academy repo so far. I know ioq3 was talking about cleaning up the code (switch to CMake and remove Xbox-specific code), and then backporting ioq3 and iodoom code.
Yes, I believe id Tech 3 uses OpenGL 1.2 and id Tech 4 uses 1.5 since they were both released before OpenGL 2 was released (although sadly, Doom 3 was released just a month before OpenGL 2.0 was announced ).
Some favourite quotes:Never trust a computer you can't throw out a window.
- Steve Wozniak
The best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written.
- Bill Gates
There's always one more bug.
- Lubarsky's Law of Cybernetic Entomology
Think? Why think! We have computers to do that for us.
- Jean Rostand
Treat your password like your toothbrush. Don't let anybody else use it, and get a new one every six months.
- Clifford Stoll
To err is human - and to blame it on a computer is even more so.
- Robert Orben
Computing is not about computers any more. It is about living.
- Nicholas Negroponte
Yep I was aware that id tech 3 uses OpenGL 1, seems like Jedi Academy references a SGI implementation :D (for that matter, how do you compile that? Ask SGI nicely for 15 year old libraries and headers?). Though I didn't knew id tech 4 used OpenGL 1.5, I thought they had at least OpenGL 2 going.
I was asking about recent open source derived projects, not original id tech 3 itself. No one upgraded it to OpenGL 3.0 right? At least I don't recall any project like that.
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"