Well you just need to know where the origin is (the 0 point) there should be a way to bring it up as a tri-fork with a line in the x y and z direction, in 3dsmax. Then select all the points and translate it, you could make a little model centrerer in your XNA app and do it yourself, its not that hard. It can be cool to do it yourself, cause then you can double it up as a model scaler too, because 3d apps all have different unit scales from each other, and when they are in the game is cooler if they are prescaled relative to each other also.
One bit of advice I have, is if its a space ship the origin should be right in the centre space of the object, but if its a person/character, it should be placed between their feet, so the origin is at the toe height.
Hi, thanks for the reply.
According to 3DSMax it is centred because there is something being selected that shouldn't be, but I have tried un-hiding and un-freezing all and nothing shows up yet it is still selecting something that is not attached to my model.
Is there any way you could take a look? I have attached the files to the first post.
I am really new to 3DSMax and this is the first model that I have created and still do not really know my way around the software.