It’s also concerning, but not unexpected that EA would have several packs of day 1 DLC, which really should have been included in the actual game.
This one always makes me laugh.
For some reason if a company sells DLC on opening day many customers feel it is their divinely ordained right that it should have been included in the base price.
The extra DLC is the superheros and supervillans stuff.
SimCity has never had that kind of component. I've logged about 10 hours of gameplay on it so far and the game feels complete without any superhero stuff. I can imagine it may make life easier in the event of a disaster. Maybe if I took one of the opportunities like the fireworks display or the block party the superhero would help clean up the mess?
It is upselling, nothing more or less than that.
DLC is not usually important stuff they left out. Usually it is fun bits of content that can be added to an already complete game experience.
Again, this is absolutely not unique to games. "Would you like fries and a drink with that?", "Would you like that in the Extra Jumbo size?" "Would you like the disc with bonus features and deleted scenes?".
Also there's a unique park which apparently provides actual bonuses to your city, as well as the British, French, and German skins for buildings, and these types of multiple skins used to be included for free in Sim City games, along with editors for making your own building skins. The problem with day one DLC is that the publisher is removing content from the original game and requiring an additional purchase to unlock it. If you don't care about the extra stuff that's fine, but the people who do want it now have to pay much more than it's worth because it is DLC and not built into the normal price. Additionally, selling content DLC like this is undoubtedly one of the main reasons why there is no modding support in the new Sim City, again a strong argument about why this kind of DLC is bad for the consumer.