I wasn't 100% sure where to post this but I figured here would be best since it is not about programming for consoles or anything like that.
Lately their is this game forum that I visit every now and then (mostly just to get some quick updates about the game). When I read some posts I of course read from fans that aren't educated about the game development industry and all that. Though one thing about this developer seems to be very common. Missed deadlines on patches. I mean it takes MONTHS upon MONTHS to get a patch out with them missing multiple deadlines. Most of the time their "excuse" was that Sony or Microsoft kicked the patched back. Then for us to only receive the patch and most of the same bugs are still there (like their shotty online gameplay that every fanboy still says "it's your connection")! Then for them to reply back "we are working on another patch. Then we rinse and repeat.
So I wanted to ask some developers, if y'all are allowed to answer fully, what developing a patch for Sony or Microsoft is like. How often do patches tend to get kicked back for? Since I do not have any development experience on those consoles I can't say but after playing games on them it seems it would really be if the patch was causing a system crash, freeze or something of that nature. Is that mostly what they are doing? Is it hard to get patches approved by Sony or Microsoft? This developer seems to make it like it is very hard and it seems to be what they are telling people and people are believing and blame everything on Sony and Microsoft for being too strict. So how hard is it?
Also, does it cost anything to submit patches to either Sony or Microsoft? Do they charge a fee? Only ask as I read something on that forum that I have never heard of (more than likely some internet person who thinks he knows everything) saying that the console manufacturers charge like $0.16 per gigabyte on a patch. That part I didn't fully believe as most patches aren't even gigabytes in size!
Finally is their a file size limit that a patch can't be bigger than? Though I know from development that file size doesn't mean how "great" the actual patch is (though the general public doesn't know that really).
If anyone could answer some of these questions that have been on my mind I'd appreciate it.
Thanks!