Ok...I'm not gonna beat around the bush here...the soooner you accept, as a cold, hard, fact, that NOBODY is going to make a videogame for you or fund you when you don't have a relatively solid project, the better. Just get that notion out of your head, it's not a possibility. Yes, it's tragic that you have this condition that hinders your life, and I know, because I have mental disorders myself, namely OCD and depression(I'm just mentioning it to show you that you're not alone here). Many people here have this kind of problems. But not all is bleak: for example, you mentioned in your funding page that you have a job and make decent money out of it. That's very good. It's certainly better than what I am doing right now, which is getting paid for peanuts (but then, living in Greece and all, that is kinda expected right now, I should be grateful that I'm even amongst the elect few that have a job!) ![:P tongue.png](http://public.gamedev.net//public/style_emoticons/default/tongue.png)
But the point is: If you can't learn how to make games yourself(that is, pick up a relative skill such as programming, level design or art and become proficient at it), you won't make games, period. It's just the way it is. So I suggest you get to it: start learning! On this age, you can find nearly infinite material about anything online, you can ask people to help you pick up the more fitting material, you can ask people to help you with all sorts of technical or conceptual problems you might have, and that's it. Anything else will lead absolutely nowhere. And realize this will likely take years and lots, lots of patience. If patience doesn't come naturally, force yourself. If you don't have patience, ability to learn and perseverance, you won't be able to manage a team(which is tremendously hard, and definately not akin to sit and tell the tech people what cool stuff to put on the game) in order to make a quality game anyway, so you're back to square one. It simply can't be done any other way. Just can't. There's no Royal Road to game development, to paraphrase Euclid a bit here.
To reiterate: If you don't make your dream game, nobody will.