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Just learning blender

Started by February 10, 2013 01:30 AM
2 comments, last by lmbarns 11 years, 10 months ago

I've avoided it my whole life saying "too many damn hotkeys" but I finally broke down and watched some tutorials and I'm hooked.

After learning how to use heightmaps in blender, holy smokes I can make paths and trails. I was just using 3 textures and making stuff that's only 1k-2k faces.

A couple first drafts:

51edg0.jpg

2e0r0jc.jpg

Now I'm in love.....any good texturing vids or tutorials that helped you learn Blender??

damn cute textures on your map :) i suggest going mad plotting objects on them, instancing really works and blender is a great scene composer.

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For good tutorials go to BlenderCookie.com

damn cute textures on your map smile.png i suggest going mad plotting objects on them, instancing really works and blender is a great scene composer.

thanks, I usually place my objects and stuff on them inside Unity because I know a lot more about it than Blender and can hide/cull objects not in the camera frustum really easily and use a script to combine objects with the same texture/mesh into 1 draw call.

But if I could figure out a way to do it in Blender and cut down on my materials or combine textures I'd be interested. I was just working through marking seams to split up the meshes UV, but am a beginner.

I'm making these for mobile so trying to learn the most efficient ways. In the past I made tiny tile-able meshes and just repeated them to form hills, valleys, etc but had lots of overdraw and multiple draw calls. Now in Blender I've been trying to keep the terrain around 1k-3k verts/tris with 1x 1024 texture.

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