I'm thinking of adding this to the MMO I'm working on... Players will absorb a portion of the enemies power they slay. The bonus power decays over time and is completely lost when they die. It also has diminishing returns. Players become battle hardened and gain less than previous kills.
If a player is killed by another player they will gain a percentage of the slain players power.
The bonus power is pretty much just a stat boost.
what do you think? Sound like an interesting mechanic?