I have studied the course Computer Graphics and used OpenGL & Qt for my course project. This semester, the course Virtual Reality require us to use OpenSceneGraph.
There are some great works done by some researchers:
">A Statistical Similarity Measure for Aggregate Crowd Dynamics
">Large-scale Fluid Simulation Using Velocity-vorticity Domain Decomposition
And the fantastic works from ">Siggraph
I was just wondering how did they do these kind of work? What main tools or libraries did they use? Did most of the work based on OpenSceneGraph or VTK?
Recently, I also found out it might be a good choice to implement a system by writing plugins for Autodesk Maya; For example: ">Free-Form Sketching of Self-Occluding Objects(Paper)
Moreover, do you know some largest forum for computer graphics? I only know CGTalk, however, this site is for artist I think.