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Critique my 2D assets

Started by January 21, 2013 10:31 PM
15 comments, last by riuthamus 11 years, 10 months ago

Thanks Prinz Ashaman73. I like your idea of top heavy building design. I'll give it a shot and repost when I find the time. And yes, the shading looks better, though I've always been partial to top left light sources for some reason.

Has a fresh feel to it, the art is amazing seriously. Are you going for a Harvest Moon approach?

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I'm not sure what sort of art style I'm going for. It's just sort of my own style, mixed in with a lot of what you see in terms of super illustrative 2D games, like Dofus, Gaia Online (minus the Chibi Super D), anything by Klei, Konjak, Paul Robertson stuff...

Thanks Prinz. I like your idea of top heavy building design. I'll give it a shot and repost when I find the time. And yes, the shading looks better, though I've always been partial to top left light sources for some reason.

Sure! Yeah, I don't think the particular light source matters (I just sort of picked one). Ashaman73 was actually the one with the building design suggestion.

-Mark the Artist

Digital Art and Technical Design
Developer Journal

i would bring the brighter blue of the sky a bigger proportion, also the stone ground can use a dark gradient.

The sky and ground are temporary placeholders.

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I think the style would be better represented if you removed the gradients all together and went for the cell shaded look. Thats just a personal though though. I like the cartoon style and the unique feel. Great work

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