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Advice on getting 2d pixel artist for contract

Started by January 12, 2013 02:41 PM
0 comments, last by FLeBlanc 11 years, 11 months ago

I've designed my game to work with tilesets that are 256x256 with tiles that are 32x32. When looking to contract 2d pixel artists is it common practice to pay by a complete tileset or by "object" made up of tiles? Any other things I should know about around this? I've never contracted an artist before.

There really isn't a rulebook or set of common practices for this. Just discuss payment terms with the artist as you interview them and hammer out a contract. Give them a good idea of what is expected, and they can give you a good idea of what they will expect to be paid.

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