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How Long to Develop Your Last 2D Game - Start to Complete

Started by January 10, 2013 09:56 PM
13 comments, last by JonathanJ1990 12 years, 1 month ago
How long did it take to develop your last 2D game - days, weeks, months - and would you like to describe the game and the process as insight into why it took that long? What type of 2D game was it?

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

I made this in about two months. It was for a game contest so that helped keep me motivated. It would have likely taken me longer to complete the game if I didn't have the deadline. I started by identifying the basic game play that I wanted to achieve and what I wanted to the game to do. I came up with a list of things my game would have to be capable of doing in order to achieve my goals. I tried to keep things simple so I could finish by the dead line but would still push myself. Then got to work building my game piece by piece. I started with making the graphics engine. Once I got things on the screen I built the collision detection. After that I started working on game logic, then level building. Once I had a basic game working I put more attention into building levels and adding features that the levels needed. Once I had a complete game I spent time polishing up what I could until the deadline.

The deadline determined how much time I spent on my game. If I had more time I could have done more with it. In hindsight I would have liked to put more time into polishing the game. The last 10% of the game takes quite a bit of work.
My current game project Platform RPG
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It looks cool for two months of work. smile.png

After I clicked the link, I could not get the game to run for me.

What file format did you use for the graphic content? How did you render it? What language(s) did you use for the game?

I tried the link again and all I got was a white page with the word "nope" on it. What is that?

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

It didn't get to "complete" because we burned out after 3 months of art production (me) and 2 months of coding (partner, I recruited him after I had already made some art). At my best estimate we were 1/3 done then, so the whole game would theoretically have taken 9 months. The game was a flash tycoon-style breeding game with a paperdoll system (mix-n-match-sprites) included. Comparable to the free games Celebrity Pedigree and Monster Breeding, easy to google those and try them out if you want to know in more detail. We had the paperdoll system working, though it needed more art assets; the breeding part needed more designwork.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

It looks cool for two months of work. smile.png

After I clicked the link, I could not get the game to run for me.

What file format did you use for the graphic content? How did you render it? What language(s) did you use for the game?

I tried the link again and all I got was a white page with the word "nope" on it. What is that?

It doesn't seem to load the first time all the time. I need to fix that problem.

It was an HTML5 game written in javascript. All the images were pngs. Any other data files were custom data formats using json to encode them. If you want to browse the media here is the link. (link) A lot of the json is computer generated so it is hard to read. All of the rendering is done in a 2D HTML5 context in an canvas tag.

EDIT: It works best in google chrome. It works in firefox, safari, and IE 9.
My current game project Platform RPG

Well I just announced Postmortem: one must die in the other thread, which has been an on-and-off gig I've been working for a few months (by myself) that actually branched out from another failed project from a local artists.

At the same time, I am reusing a big chunk of my legacy fundamental code (i.e. strings, reflection, math, etc.) from even older projects going as far as back as two years ago!

I guess when you code and make games for a few years you end up reusing your stuff a lot, and sometimes things branch out like that tongue.png hard to keep track when one project starts and another ends!

Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
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My last game (or any desktop program) was this:

http://www.gamedev.net/blog/955/entry-2254673-let-loose-the-kraken/

It took 3 days to get there, it would take probably a month more to call it finished.

EDIT: It works best in google chrome. It works in firefox, safari, and IE 9.

I have the new IE 10, so that must be the cause. Nice stuff you made, hope you keep making games.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer


EDIT: It works best in google chrome. It works in firefox, safari, and IE 9.

I have the new IE 10, so that must be the cause. Hope you keep making games.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

My last completed polished game took around 3 months including testing. Unfortunatly I can quite easily spend just as long or even longer on a game only for it to never see the light of day :(

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