Any progresses in your reasearch Dan? I would like to know if you already got some direction on wich features to include or major game mecanics.
Yes, I ended up deciding on splitting the game up into three stand alone games that support each other. A Builder Game, a Tactics Game and a Strategy Game. A City Builder that is safe, and you buildup and train troops. (no fighting) A Tactics/Skirmish game, where you are controlling a squad of infantry, specialists, etc. and directing their battle close up, midst a war. A third game(Strategy) sees a planet as a whole, and is divided into regions under control of humans and dragons, and you can zoom in to see the fighting, but ultimately, you are spending credits to give squad orders. I.e. warp in a squad to blow up this bridge and set mines on the nearby path, or warp in a squad to take out this bunker etc...
The games support each other, but at the same time, you can ignore the others and just play the one you like the most. You just get special bonuses.
First I must mention that the ideas that I will drop would work better in a slower paced game. In fact, I don't like to rush, I'm a turtle player
The city building is safe, never losing, except the potential of troops you send out. The skirmish is fast paced and highly focused. you don't need to worry about a bunch of other crap and can simply focus on this squad, one key goal and one tiny area of the map. The strategy game is medium paced. You are focused on the bigger picture. You might choose to send a squad or two into a death trap with little support, because you are building up a larger force to send into a more sensitive area.
You can choose what you want to play, but since you don't have to pay attention to many things, I think even the faster Tactics part will still remain quite fun for 'turtle player's like you and me.
What do you think about limited ammo? This would require carefull planning of attacks, and would also require a supply chain, wich in turn would be a nice thing to exploit. If the enemy can't supply additional ammo in the battlefield, he is done... Would it be too annoying?
I had been juggling around with ammo limits and kept wanting it, but every time I was working on writing up how the player would deal with that, even the mental walk through of preparing the write up was tedious. I tend to take Tedious work on a GDD to be a clear sign the player will feel the same way.
Ultimately I took it out. However, I am planning on infield bonuses. I.e. If the Strategy games spends the resources to have a construction squad come in and add a supply bunker, then all troops within a certain radius will have additional bonuses. This will be easier to manage than running out of materials, especially since my design only allows any particular squad to be in war for 5-10 minutes at a time, typically less.
I think I would like to "see" a true planning mode. I would like to create a group of paths assigned to several squads, with the ability to synchronize arrival in time, the formation of the squad, add also the possibility to specify triggers that will put those plans in practice in the end a bunch of commands delivered in the exact order at the precise time. I think this would put the focus in the planning, and squad manage. Together with longer engagement times would reduce the need for fast, obscene, clicking.
I agree. The tactics portion is intended to be very focused on setup. Essentially, squads can train particular patterns, and the squad leader just has to define the end points, like setup explosives here, surround this, defend here, here and here. etc... But then they can take further micro management. of the units even to the point of directly controlling one character and setting others to follow/take orders.
I really like the possibility to creat fake buildings. Dan you should develop the ideas int the post 68. I like the idea to create traps, and ambushes. It will add to the longevity of the game.
I agree about fake buildings, in fact I'm planning on having fake buildings in the City Builder as well. even though its separate., and your troops would use them for practice/training. including fake dragon structure.