Hi guys I need some help with animating my model, so I have been following a few animation tutorials which include rigging, weighting and animating but no matter what I try I can not get the mesh to move with the bones correctly. Either the bones move more than the mesh or the mesh moves more than the bones, both causing horrible transformation effects.
I have double checked all my weights but they all seem fine with little to none overlap
Attached a screen shot of the problem..
Now I have done some searching before I came here, my presumption is that its a problem with the armature modifier.. but I have no idea what this is haha
Thanks again
http://i1265.photobucket.com/albums/jj508/maxfire1/Capture.png
Max
Blender animation help
Did you freeze/bake all your transforms before adding the rig? A scale transform assigned to any element of the mesh you're rigging could explain that kind of behaviour.
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