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Making of In Verbis Virtus "Main Theme"

Started by November 29, 2012 11:09 AM
1 comment, last by gmlion 11 years, 11 months ago
Hi,

I'm the Audio Director at Indomitus Games, the team behind the indie FPS-with-vocal-recognition "In Verbis Virtus". We got some press coverage in the past, so perhaps you've already heard of it (http://www.gamesradar.com/20-steam-greenlight-games-need-your-votes/).

splash_small.jpg

I recently wrote a blog about the making of the main theme, even with a screenshot of the full arrangement from my DAW, so I thought to share it with you.
Feel free to flood the comments section! :P

http://www.gianmarcoleone.com/behind-the-scenes-the-making-of-in-verbis-virtus-main-theme/
Pretty cool stuff, thanks for sharing! Although I do wish the article was a bit more indepth about your actual process, allowing the reader to listen to how the various individual layers sound alone as well as combined with each other and your production approach. Not to nitpick though, I enjoyed the track!

Thanks!

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

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Pretty cool stuff, thanks for sharing! Although I do wish the article was a bit more indepth about your actual process, allowing the reader to listen to how the various individual layers sound alone as well as combined with each other and your production approach. Not to nitpick though, I enjoyed the track!

Thanks!

Nate


Hi Nate, thanks for the suggestion. To be honest it was my first post about the making process, so I decided to "keep it simple" :)

In the future I could come back and give a better insight in the process...let's see if there will be time for that ;) In any case, I will consider the suggestion for future posts on similar topics

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