If so... You probably hate me. A Japan or China based social gaming company (forget who, sixwaves or someone) researched who was the first person to launch a virtual farming game on any US social network an it was confirmed to be me! I didn't make that much money off it. I was only making around 100k/month at the top before I started selling the app off.
Proof? Just google "designermichael llc playsocial vs zynga". Check my username which is same as on FB "http://facebook.com/reppinfreedom".
So, how many haters are there in here?
Do you hate social games and virtual farming?
Here is additional proof for any remaining disbelievers. Tax scan from before when I sold the business off to a friend. Hardly could call it a business... I was the only programmer/developer and managing a 14+ server cluster and game development. Got burned out quite fast. I wasn't interested in hiring and expanding into a full company and just hired contractors for art and server structure optimization. I also had a overnight part time user support guy hired through odesk who had a special email address rigged to a blaring alarm on my smartphone for server issues. Getting woken up at 3am for a mysql database corruption is a lot of fun!
Anyway... How many game developers in here are interested in getting some free tips on how to break into social gaming? I'm in a good mood today and feel like sharing some tips. If anyone doesn't like social gaming and social games it's probably because you just don't understand the business. I worked on a bunch of apps for friend of mine that grew to over 250k users/day before launching my own game.
What gave me an edge is that I was an affiliate marketer as a hobby early in college. Without some kind of marketing background it's very hard to make it in social gaming...
Anyway... How many game developers in here are interested in getting some free tips on how to break into social gaming? I'm in a good mood today and feel like sharing some tips. If anyone doesn't like social gaming and social games it's probably because you just don't understand the business. I worked on a bunch of apps for friend of mine that grew to over 250k users/day before launching my own game.
What gave me an edge is that I was an affiliate marketer as a hobby early in college. Without some kind of marketing background it's very hard to make it in social gaming...
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