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BulletPhysics Question

Started by October 26, 2012 09:59 PM
0 comments, last by Ripiz 12 years, 3 months ago
Hello everyone,

I'm writing a small spaceship sim game. I've decided to use BulletPhysics as physics engine and now I have a problem. When the spaceship falls fast against the ground and hits it one part of the ship "merges into" the ground and the whole ship starts shaking. Num subsetps is at 10 but I've tried it with 30 too. I use btCompoundShape with btConvexHullShapes for the ship and btBvhTriangleMeshShape for the "ground".

Any ideas?

Thanks in advance!
It will happen if velocity is too high or timestep is too high.

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