Hello I have a couple questions about some c++ libraries.
1. Are you allowed to use physx in a commercial game?
2. What are some open source libraries for networking and sound? I can't find that many that are open source.
Thanks!
C++ Libraries Questions
"Since Q1 2007, binary version of PhysX SDK is free for commercial and non-commercial use." - source
Better read the license though, just in case (and I can't seem to find the actual license anywhere, so you probably need to download it to find out for sure).
You could also try Bullet, which is open source. (zlib)
OpenAL = Open source sound, if you use an earlier version. Later versions are proprietary, according to wikipedia. ([size=2]Then why's it called "Open"?!)
Networking = Berkley sockets, but that's rather low level. ENET maybe? RakNet is higher level but is a commercial product.
Better read the license though, just in case (and I can't seem to find the actual license anywhere, so you probably need to download it to find out for sure).
You could also try Bullet, which is open source. (zlib)
OpenAL = Open source sound, if you use an earlier version. Later versions are proprietary, according to wikipedia. ([size=2]Then why's it called "Open"?!)
Networking = Berkley sockets, but that's rather low level. ENET maybe? RakNet is higher level but is a commercial product.
"Since Q1 2007, binary version of PhysX SDK is free for commercial and non-commercial use." - source
Better read the license though, just in case (and I can't seem to find the actual license anywhere, so you probably need to download it to find out for sure).
You could also try Bullet, which is open source. (zlib)
OpenAL = Open source sound, if you use an earlier version. Later versions are proprietary, according to wikipedia. ([size=2]Then why's it called "Open"?!)
Networking = Berkley sockets, but that's rather low level. ENET maybe? RakNet is higher level but is a commercial product.
Thanks!
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