void Base::Layout( Skin::Base* skin )
{
if ( skin->GetRender()->GetCTT() && ShouldCacheToTexture() )
skin->GetRender()->GetCTT()->CreateControlCacheTexture( this );
}
I set gwen up like so:
Gwen::Renderer::coRenderer * pRenderer = new Gwen::Renderer::coRenderer(); //my custom renderer
Gwen::Skin::TexturedBase skin;
skin.SetRender( pRenderer );
skin.Init("DefaultSkin.png");
pCanvas = new Gwen::Controls::Canvas( &skin );
pCanvas->SetSize( screen->w, screen->h );
Right now I'm using a custom renderer based on the opengl renderer, I also tried using the stock opengl renderer and I had the same issue. anybody here used Gwen before? Anybody know what's wrong?
thanks in advance.