One of my first posts here on Gamedev.net was a link to an article series on game music that I started on my website.
The thread already seems to be gone and that's some solid proof that it's been too long since my last update.
That's why I've decided to give the series a general overhaul.
And here's where I need your help - I want the articles to be interesting for both composers who'd like to improve their craft as well as for game devs who'd like to get some insight on how we actually work.
Some topics I'd like to cover are:
- Acquiring freelance jobs/ Promoting yourself / Proper communication / Writing contracts
- Equipment and Software choices
- Mixing and Mastering tips (e.g. mastering for mobile devices)
- How to analyze and tackle different musical styles, with examples
- Applicable music theory
I'd like these articles to be open for ideas, opinions and experiences.
So what would you like to read about? Or maybe you have an interesting story to share?
I'd love to get some feedback. Thanks in advance!
Cheers,
Moritz