Hello, my name is Ian; I use the name Count+Step for my music and for the internet in general.
I'm looking for opinions on my music before I post in the Classifieds (If I end up doing so). I don't get very many chances for people to hear my music because I really don't know how to get people to listen to it without being annoying. The reason I want to post in the Classifieds is because I've always loved playing video games, and I like programming, but I simply don't have the ability or knowledge to make my own games. However, I've been writing and playing music for more than ten years. So, I figure, if I can't make the games themselves, I can at least attempt to contribute the music.
I usually make electronic music. I don't intend to make chiptunes or to faithfully replicate old sounds. I just love the sound of square waves and saw waves. I grew up playing trumpet, and I've had some formal music theory training, so I can always calm the energy down a bit. I've only made a small few looping songs, but only because I haven't had much reason to.
Anyway, all of the music worth listening to (mostly) is currently uploaded to my YouTube channel, because I've found it's the easiest to maintain even though it's not YouTube's purpose to host music.
Thank you for any opinions, comments, criticism, memes, or whatever you wish to throw at me within the bounds of the forum rules.
Channel link: http://www.youtube.c...ser/cpsofficial
Quick link to latest album playlist: http://www.youtube.c...8BDC87E14E4BC4B
Quick link to my first (chronologically) album playlist: http://www.youtube.c...1FCFC119D8539B5
Opinions Before I Post in Classifieds
Hey,
You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game scores vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.
Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. Plus there's always a certain amount of learning on the job. (I can't tell you how many times I've said "yeah I can do that" then I went and Googled the heck outta it to study it, then did it for the client!) So do you thing, man!
Your stuff is interesting and different and that's a great start. Go get em!
Thanks,
Nate
You have some interesting ideas here! Thanks for sharing. It sounds like you want to know if your music is "good enough" to be placed in a game, right? Well, that's a hard question to answer. Mainly because there are so many kinds of games out there and video game scores vary greatly. Listening to your tracks I see plenty of interesting ideas that could work really well in a video game realm. My advice - pay the $7 it costs to post as an indie and see what kind of response you get. The ad would be live for 45 days and $7 is not a huge investment.
Sure, we (all the audio nerdz in this forum) could debate and discuss all day long about what makes good audio for games but what really matters to you, to all of us, is if people are willing to purchase our music for use in games. And there's only way to find out! Side note: could I see aspects where production could be better? Yep. Where the music could be crafted better? Yeah. But, in my experience, I always feel my work could be better which is why I keep pushing. Plus there's always a certain amount of learning on the job. (I can't tell you how many times I've said "yeah I can do that" then I went and Googled the heck outta it to study it, then did it for the client!) So do you thing, man!
Your stuff is interesting and different and that's a great start. Go get em!
Thanks,
Nate
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
Thanks for the quick response!
You may find this hard to believe (sarcasm), but I currently have $0 to my name!
But as soon as someone buys my unwanted jargon from Craigslist or I play a show this month, I'm seriously thinking of posting.
I know that I have a few faults in my production, and these are things that I've struggled with through the entirety of my music composition- precisely why I want to improve.
I think my music would be a good fit for either a sci-fi type arcade game or maybe a retro-ish indie thing. I really don't do well at slow, mellow songs unless it's on guitar!
I may have overstayed my welcome with this long post, but it's nice to talk to someone who is supportive! haha
You may find this hard to believe (sarcasm), but I currently have $0 to my name!
But as soon as someone buys my unwanted jargon from Craigslist or I play a show this month, I'm seriously thinking of posting.
I know that I have a few faults in my production, and these are things that I've struggled with through the entirety of my music composition- precisely why I want to improve.
I think my music would be a good fit for either a sci-fi type arcade game or maybe a retro-ish indie thing. I really don't do well at slow, mellow songs unless it's on guitar!
I may have overstayed my welcome with this long post, but it's nice to talk to someone who is supportive! haha
You haven't overstayed your welcome at all! This is the goal and purpose of Music and Sound forum.
Nate
Nate
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
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