Every tutorial on the web uses ONE texture of a single mesh.
This is NOT my case when i want to create my game-level.
i start of with a cube and extrude/sculpting to get my level.
Then i want to texture each faces with different textures.
Is this impossible? Do i have to assign a new material / face?
talk about hard work if that is the case. then i can do my texturing in DirectX/C++ instead with each triangle...
i want to select 2-3 faces, give them textures... pick next faces, give them textures. etc...
How do i do this in Blender 2.6?
Blender texture with not only one texture
If you look at the material tab with an object selected you will see that the material is presented in a list:
Clicking the + button adds another material to the object, clicking the - will delete one. You can add as many materials to the object as you require, and assign a texture to each material. Then you can select the vertices for a given material and click Assign to set them to that material.
Clicking the + button adds another material to the object, clicking the - will delete one. You can add as many materials to the object as you require, and assign a texture to each material. Then you can select the vertices for a given material and click Assign to set them to that material.
Thank you!
i didn´t know it was 1:1 material for each texture, now it works.
And my export Collada files is sorted nicely by materials! =)
Now if i only can find out how to UV map so that a texture is covering two triangles instead of 1 i am home safe and can start importing my model with my Game.
i understand the concept of UV mapping but i can´t get the coordinates right... hm...
i didn´t know it was 1:1 material for each texture, now it works.
And my export Collada files is sorted nicely by materials! =)
Now if i only can find out how to UV map so that a texture is covering two triangles instead of 1 i am home safe and can start importing my model with my Game.
i understand the concept of UV mapping but i can´t get the coordinates right... hm...
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