A friend and I are working on a simple strategy game. While we are familiar with graphics and game programming in general, we have no idea how to implement A.I for this game.
The game has a map of several forts, two of them are occupied by the player and the computer at the beginning. They each has some solders inside their forts. The number of soldiers inside a fort can increase either at a steady rate or a rate that is proportional to the number of solders inside.
the Player and the computer send out solders from their forts to empty forts or to enemy's fort to occupy them, if you can outnumber your enemies in a fort, the fort is yours. whoever can occupy all forts on the map is the winner.
here is an example of this kind of game:
I have no idea how to approach this game A.I. (can "Bayesian network" do the job?)
Could you please point me a direction.
Thank you,