Thanks for the link. I'll check it asap
I'm very happy that this idea of 1 dimensional can be used, and I think too that many games could be squeezed into a 1D format.
Perhaps a large part of what I'd like to get with this exploration is to see how many genres can actually work in 1D and which tricks could be reused to systematically reduce 2D (or even 3D??) games to 1D.
Something like this for example'
http://retroremakes.com/nostalgia/category/wiz/
might loose a lot, when only 1D is available. So designing a B'lox-like game in 1D would be an interesting challenge. I'm patching together a kind of method to do the re-design. Do you think it would be relevant to post some of my notes on this, here in this forum?
Command and Conquer's combat is a grid of 9 separate columns although the graphics are 2D the gameplay encounter is essentially a paper/rock/scissors of a unit moving up a column and defeating as many defensive positions as possible. I do like this 1D term. Its kind of incredible how almost every modern game can be simplified to this structure. I plan on using this system to help develop all my designs from now on in fact Thx