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My experience with Haxe

Started by September 03, 2012 10:51 AM
2 comments, last by azonicrider 12 years ago
Hi all,

A few months ago I built my first HTML5 game, to see how capable the browser is these days. Then I decided I'd like to target more platforms and discovered Haxe. I've been pleasantly surprised by the language and tools, and thought I'd share my experiences porting the game. If you have any questions, let me know!

Jan.
Nice I've been considering Haxe also, since I saw a guy using it in Ludum Dare. Your game is also considerably fun.

Easiest way to make games, I love LÖVE && My dev blog/project

*Too lazy to renew domain, ignore above links

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You should definitely give it a try. If you have any experience with the Flash API, NME will just work like you expect. I didn't, but found it easy to learn with Adobe's online documentation. There's several higher-level game frameworks available as well, and ports of stuff like Box2D for physics, etc. I think it's shaping up to be a pretty compelling platform.
I hate to grave-dig this, but it seems appropriate.

I'm giving this language a try. I need to man-up, I can't keep sticking with dynamic-typed languages forever.

The problem is they have no documentation about learning the ACTUAL language, not how to set it up so it compiles to C++ or Java etc.

Maybe you could describe how you learned it? I had experience with Java(a static-typed language), but after a year of being away from that language, I don't remember much.

Easiest way to make games, I love LÖVE && My dev blog/project

*Too lazy to renew domain, ignore above links

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