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RPG (maybe Card) Game based on actual GD.Net stats

Started by September 02, 2012 07:27 PM
5 comments, last by Heath 12 years, 4 months ago
Well first someone, staff or mod, would have to provide some sort of API to allow us to read that information.

With that said, It would be cool if we all had a phone app that allowed us to use our points and (auto-?) build stats that we could then use to battle each other or do some sort of cooperative play RPG. I don't have the whole idea worked out. In my head, I was thinking it would be a phone app. But I was hoping to play around with the idea and get some ideas from others. What would be the best format or approach for such a game?

Beginner in Game Development?  Read here. And read here.

 

That could be fun! But how would the numbers play into any equations? Your reputation is over 1500, for instance, and mine is significantly lower. What other statistics might be used, and how? Would I have the slightest chance against you in any regard? :)
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He's over nine thousend!
post count, most active sector, etc. I can see a lot of stats playing in there, but it would need to be a relatively original gameplay as I don't see this translating into hps, attack and def power...
Maybe the game could be about assembling teams for making games. Players need to collect or unlock posters, with reputation divided by sections where they're active to determine which poster is useful to which element of game programming, and how much.

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He's over nine thousend!

That would be Washu.


with reputation divided by sections where they're active to determine which poster is useful to which element of game programming, and how much.

Lounge Lizards start with -100 defence.

But on a more serious note, I feel like the very existence of this game would lead to people gaming the rating systems for advantage. I'd need to see some ideas of how we combat that drawback, before I were to back the proposal.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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<br />But on a more serious note, I feel like the very existence of this game would lead to people gaming the rating systems for advantage. I'd need to see some ideas of how we combat that drawback, before I were to back the proposal. <br />
Well, it doesn't sound *that* fun.

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