There's something i don't understand about collision:
When i want to detect a collision between a polyeder (obstacle) and a sphere(Player), do i have to check collision between the Sphere and the polyeder(Sep. Axis th. 3d) or between the sphere and every face of the polyeder?
Collision with polygon or Polyeder
The separating axis theorem will tell you if your objects collide, but not where. Then, if you need the exact point(s) of collision, you'll have to check with every face.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement