I am looking to start a new project, and like so many others I have no idea what tech to base my project on.
I'm thinking I would prefer to use c++ libraries / engines so that I can deploy on as many platforms as possible (Linux/Mac/Windows are the big ones).
The game's tech features that I have decided are definite:
- Procedural worlds, not just levels but entire worlds. Not as big as earth, but I want more than just 50km². Somewhere above 500km² would be more appropriate. They would also be persistent on the Servers.
- Networking: Client\Server - pretty standard stuff, nothing world changing
- 3d Graphics - OpenGL or DirectX again pretty standard.
- Physics - Bullet or something like that, again standard.
- Huge Numbers of Simple AI (Something capable of hordes of zombies or animals, synchronised over a network).
Should I work on getting lots of libraries together to make an engine that can support a networked massive procedural world? or does an engine already exist that supports all of these things and I just suck at doing research?
I have made some pretty simple engines in XNA with procedural generation, and this is the next step I suppose. I'm also pretty comfortable with c++, but not fluent in all of its concepts. is this even a realistic goal for me to set?
Is there a pay off of building an engine from existing libraries? I understand it to be more work for the same results currently.
I have looked at a few open source projects and the ones that really took my interest so far were- Ogre3d
- Bullet Physics
- Grit (OpenSource massive world engine for making sandbox games)
- Torque 3D ( not really suited, but I already own a license with source access)
Do any of these sound like they would be a good starting point for a project like this. I'm not sure what my game play will be like, however things like super advanced AI aren't going to be needed. (The gameplay will have large hordes of very simplistic AI, think Zergilings)
I also understand this is a huge undertaking, but programming these sorts of things is a hobby of mine I want to get serious about.
Any feedback is appreciated, and sorry if this question/post is a little vague.
Thanks
- Ogre3d