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My biggest problem with safe havens in RPGs is usually just that they exist xD You're being told that an ancient soul-sucking evil has been unleashed on the world to cause chaos wherever it turns up, so why are villages so close to ground zero still hosting carnivals? It really kinda ruins the tension in an effort to make the game 'varied' and 'relatable' instead of focusing the theme.
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Posted Today, 07:25 AM
My biggest problem with safe havens in RPGs is usually just that they exist xD You're being told that an ancient soul-sucking evil has been unleashed on the world to cause chaos wherever it turns up, so why are villages so close to ground zero still hosting carnivals? It really kinda ruins the tension in an effort to make the game 'varied' and 'relatable' instead of focusing the theme.
Parasite Eve did things pretty well, the way I figure it. Like a survival-horror game, most of New York was left desolate, evacuated but for a few scattered survivors and the corpses of the less fortunate trying to kill them. There wasn't anything as handy as a shop owned by some plot-armored shopkeeper. You took what you could find, and when you collapsed one night only to awake near an abandoned gun shop, you went to town looting everything in sight. The police station you were deployed from seemed safe for a while, but that sense of security was shattered when Eve broke in and mutated the police dogs into killing machines.
My biggest problem with safe havens in RPGs is usually just that they exist xD You're being told that an ancient soul-sucking evil has been unleashed on the world to cause chaos wherever it turns up, so why are villages so close to ground zero still hosting carnivals? It really kinda ruins the tension in an effort to make the game 'varied' and 'relatable' instead of focusing the theme.
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
One my big grips with rpgs is that my non party rpc are always useless. Epically in a game like chrono cross where by the end I must have about 50 characters to choose from to make up a party of 3. I mean come on here I am out trying to save the world recruiting a band of like minded followers and most of them are just sitting around playing cards all day. Get out there and do something.
This is where I always the base mechanic could help when characters aren't in your party they can be out doing things that treasure hunter you hired would occasionally give you some new rare item when you speak to them. Your blacksmith and alchemist could be converting your low level gear into the better quality items or brew a batch of potions for you to use. It also gives you opportunity to interact with the your npcs building relationships and starting quest changes with them. You might even have task mechanic which you can dispatch teams on. The local mayor needs some one to clean out the rats out of his basement so you send some your characters out to deal with it. You might even have a prep mechanic where by you can send a team ahead of you to run recon on a dungeon and prepare things for you. Sending the mechanic into the old mine might give him time to repair some the machines allow you to take short cut via an elevator. The ninja might mark traps and hidden passages for you, the old grizzled adventure marking paths to import locations and leaving a supply cache halfway through.