The tenets of the game are fairly simple:
- You build bases on your map. Bases are one of four types: missiles, bombers, subs, and anti-missile/anti-aircraft.
- The AI builds bases on its map
- Each player's view of the other's map is limited
- Some limited discovery of the other player's map is possible through "spying".
I'm looking for design suggestions on how the AI might decide to push the button an declare war. I'm less concerned with the implementation than I am with a design that is fun and doesn't always produce the same results.
Any thoughts would be greatly appreciated.
--Duane