Hey Andreas,
just wanted to let you know that we have recently release version 1.0 of the first person shooter Warsow (after 7 years in beta), which uses AngelScript for gametype and UI scripting. For UI we have also used middleware library called libRocket, which handles XHTML/CSS layout and presentation, and Angelscript is utilized for DOM manipulation, events and other stuff which normally Javascript would do in a browser.
All in all, thank you Anreas for your hard work!
Warsow 1.0 released (with Angelscript being the key component)
Congratulations on the new release.
You were one of the early adopters of AngelScript. I truly appreciate the confiance that you trusted in my lib back then, and I am pleased to see you stayed with me all this time.
You were one of the early adopters of AngelScript. I truly appreciate the confiance that you trusted in my lib back then, and I am pleased to see you stayed with me all this time.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
Hey Andreas,
just wanted to let you know that we have recently release version 1.0 of the first person shooter Warsow (after 7 years in beta), which uses AngelScript for gametype and UI scripting. For UI we have also used middleware library called libRocket, which handles XHTML/CSS layout and presentation, and Angelscript is utilized for DOM manipulation, events and other stuff which normally Javascript would do in a browser.
I didn't realize Warsow was in beta that whole time :|
Congrats on the release
Thanks! I recommend looking into our UI code, just to see how awesome Angelscript in a rather unusual environment The binding code is terrifying though
congrats.
i was thinking integration libRocket too. i did not want to code in python, also didnt want python+boost.python in my game .
binding it to angelscript proved to be very challenging and time consuming.
i switched to berkelium.
but i may give a librocket a second chance given that it is proven to be possible to bind it with angelscript
i was thinking integration libRocket too. i did not want to code in python, also didnt want python+boost.python in my game .
binding it to angelscript proved to be very challenging and time consuming.
i switched to berkelium.
but i may give a librocket a second chance given that it is proven to be possible to bind it with angelscript
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