Advertisement

Client side prediction from the Networking Example

Started by July 28, 2012 05:53 PM
-1 comments, last by Florian22222 12 years, 4 months ago
Hey there!


I am trying to setup an authoritative server setup with client prediction for my fps game.

I am using the GraduallyStateUpdate.cs from the Networking Example. Overall it´s working but I the camera is jerking all the time, because the script does error correction nearly every frame.

This is really weird since both, the Server and the Client, run on the same computer...


Does anyone knows how to solve this issue?

I already tried to manipulate the parameters of the script but that doesnt change anything...


Thanks in advance!

This topic is closed to new replies.

Advertisement