[quote name='AltarofScience' timestamp='1341898723' post='4957522']
The real question is, should combat be realistic? Is actual swordfighting really all that fun? Hitting 17000 monsters to level up is just like real life sword fighting. Except in real life you are hitting a dummy all those times when you are just learning, which is way more boring than fighting a monster.
Eh, not so much xD It's more 'today, you will learn such and such move' and you spar with a friend to get a feel for it. 'Today you will practice beating their weapon aside,' 'today, you will practice catching their wrist mid-swing,' etc. There's actually very little to learn from smacking an inanimate object, aside from proper striking form.
Doing one thing 17k times will just teach you how to do one thing, no matter what it is. To learn new moves, you have to actually try new moves. Legend of Legaia is a good example: your 'fight' command consisted of up, down, left, and right inputs, and normally, you'd just punch or kick an enemy there. But if you strung the proper directions together, you'd activate a special attack like slamming your elbow or heel into their skull. You could find these combos totally by accident in-battle, or you could have them taught to you.
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Its true that you don't spend all your time doing that. But in order to become exceptional, you need to work on your muscle memory and your muscles. 17000 is a lot, but a few thousand certainly isn't. And you know if you are an athlete you have done several thousand pushups over your lifetime. I haven't been very physically active for years, but I've still got thousands of pushups under my belt. Furthermore, you just dont have access to the same number of skills in a game as real life. And as for combos, you actually do get more effective at various moves if you practice them. And you learn to apply them to targets that aren't all the same. If you do a lot of grappling with smaller dudes, bigger ones will not be as easy to deal with.