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Grid pathfinding with a lot of entities

Started by June 12, 2012 12:08 PM
10 comments, last by Dario Oliveri 12 years, 4 months ago
actually, don't loop thru the 'map' - but rather generate an array of all unobstructed map spaces, looping thru that and updating it and the map with each iteration.
that's very similiar the the windows' game "mine field".

Peace and love, now I understand really what it means! Guardian Angels exist! Thanks!

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