[background=rgb(250, 251, 252)]hi. my first post.... hope someone can help.[/background]
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[background=rgb(250, 251, 252)]i am trying to build my own simulator and i am using some of flightgears methods and concepts.[/background]
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[background=rgb(250, 251, 252)]i have trouble understanding something.[/background]
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[background=rgb(250, 251, 252)]flight gear uses cartesian coordinate system (The X axis runs along a line from the center of the earth out to the equator at the zero meridian. The Z axis runs along a line between the north and south poles with north being positive. The Y axis is parallel to a line running through the center of the earth out through the equator somewhere in the Indian Ocean). origin is the center of the earth.[/background]
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[background=rgb(250, 251, 252)]now, in my program i want my origin to be my camera position (0,0,0).[/background]
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[background=rgb(250, 251, 252)]how to convert cartesian to XNA coordinate system?[/background]
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