Call for Papers for AAAI Spring Symposuim on AI and Interactive Entertainment
CALL FOR PAPERS
Artificial Intelligence and Interactive Entertainment
AAAI Spring Symposium
March 25-27, 2002
Stanford University, Palo Alto, CA, USA
Computer games and other forms of interactive entertainment are important sources of applications for artificial intelligence. For example, the computer game industry is already one of the major drivers of advances in computer hardware and software. AI in games is now often a major factor in the success or failure of a game. Advances in AI will also facilitate expanding the genres of games and the creation of new types of interactive entertainment. Thus building a community that includes both computer game designers/developers and AI researchers benefits everyone. Designers and developers can benefit from seeing the latest AI research advances and directions. AI researchers can benefit from seeing what actually works in practice and what interesting problems (and solutions) arise in creating interactive entertainment. The purpose of this symposium is to continue the community-building process that was started at previous symposia.
Submissions are encouraged both from the interactive entertainment industry and the AI research community. The kinds of topics of interest for this symposium include:
· Explorations of the state of the art of AI currently used in interactive entertainment, such as techniques used in a particular game.
· Explorations of the potential impact of an AI techniques or technologies on interactive entertainment, e.g., new ways to design/build bots and opponents.
· What AI techniques or advances not currently used in industry might already be useful for computer games, interactive fiction, or software toys?
· What problems and constraints arising in interactive entertainment are being neglected by the research community?
· How can commercial interactive entertainment projects be used to support AI research?
· How can results from AI research be more quickly transitioned to the interactive entertainment industry?
· How can we strengthen the growing relationships between researchers, designers, and developers?
Submissions
Potential participants should submit a short paper (3-5 pages) describing work recently completed or in progress that they would like to discuss. Submissions may also take the form of discussion questions (1-2 pages) on which a panel discussion could be based or a short (1-2 page) description of how the AI is implemented in a commercial interactive entertainment product. For all submissions, participants should include a CV or resume highlighting their work in this area.
The deadline for submissions is October 6th. Please send submissions to Ken Forbus (forbus@northwestern.edu). All submissions must be made via email. ASCII is preferred, although HTML or PDF files will be accepted. Acceptance notifications will be sent out November 9th.
* Deadline has been extended to: October 19th *
And the reason given:
-------------------
Based on the submissions we have received already, this is going to be a very exciting symposium. However, due to a variety of recent events, we have had a number of requests for extensions. To accommodate these requests, we are giving people until October 19th to get their materials in.
Program Committee
Ian Davis, Mad Doc Software; Wolff Dobson, Visual Concepts Entertainment; Magy Seif El-Nasr, Northwestern University (co-chair); Ken Forbus, Northwestern University (chair); John Laird, University of Michigan; Lars Liden, Valve Software; Andrew Stern, InteractiveStory.net; Michael van Lent, Institute for Creative Technologies;
About the Spring Symposium Series:
AAAI handles all registration, accommodations, and local venue issues. More information about the 2002 AAAI Spring Symposium can be found at
http://www.aaai.org/Symposia/Spring/2002/
Magy Seif El-Nasr
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement