[quote name='DrMadolite' timestamp='1335867823' post='4936370']
But I mean, if the point was to ask for technical methodology, then fair enough. So maybe I'm being a bit redundant here.
Although I personally want to hear about technical methodology and why someone familiar with, say, 3 game engines, would choose engine A for game X but engine B for game Y, if others are more interested in discussing design I think there's room to discuss both.
[/quote]You are not a programmer, right? No one is familiar with 3 engines, it would be time prohibitive. Everyone selects their favourite one and stick to it whatever game they are making. It's simply impractical for the same programmer to make game A with engine X and game B with engine Y. They would get confused quickly and could not reuse their code (and programmers reuse way, way more code designers would expect). Plus you would be getting a lot of "custom built engine" answers.
In short starting a topic asking what would you use if you make game X and what would you use making game Y would give you similar results. Also the answers not necessarily would be optimal, you would be getting a lot of personal taste based answers. It would not make sense to make a series of topics about this, the answers each time would be very similar.
What you are asking for is a topic "which engine is best" which is constantly covered on the programmers subboards (there is even a sticky topic for this).
It would make sense if you were asking about platform instead of game type, then yes, there is a set of technologies that are objectively better depending on platform (for Windows only you can use DirectX or OpenGL, for everything else only OpenGL, for mobiles OpenGL ES; then based on these you can eliminate certain groups of engines).