Hello,
I basically want to know what programs I should be looking at purchasing if I plan on moving forward as a video-game (or any other media art) composer
What you need should basically depend on what you want to sound like. I know - pretty obvious!
But even orchestral software instruments have their own unique characters. My observations:
VSL:
Most realistic sounding - but also most expensive, and demands most work to fit into other contexts than orchestral.
I would describe VSL sounds as "dry", sometimes even "thin" compared to other products. Again, if you're looking for realism though, this is probably still the best choice.
East/West:
Mostly, also in film music but especially in video game music, we music producers aren't looking for the perfect reproduction of how a symphony orchestra sounds. We need larger-than-life, for instance fast spiccato strings and hordes of blaring horns that go with huge booming drums that I've never actually heard at any classical concert. (not even Wagner)
I own the EWQL Symphonic Orchestra and use it a lot for orchestral mock-ups: it's fat and huge. The solo instruments are also decent. Sometimes I find it lacks the "intimacy" the VSL sounds have, though.
Symphobia:
Great for phrases. The low string/brass staccatos with percussion knock me out of my boots every time. There's also heaps of glissandi, wild brass shakes and other effects. Goes well with the EWQL stuff, too!
I'm not sure which one it was (it may have been VSL, not sure) but one of them started sampling chords rather than single notes to give a more true-to-life sound.
Do you mean
CineOrch? A colleague of mine (my former boss, to be precise) uses it a lot to spice up his mock-ups. It sounds great, but it's quite limited in terms of voicings.
This only covers a few, though - and you're asking about other genres as well.
I could throw a few names in the ring of software that I like to use... but would that help?
In my opinion, your sound library should grow naturally with your workflow. Some recommend buying
Native Instruments Komplete because it's got pretty much everything, or
Spectrasonics Omnisphere because they've got great-sounding presets - and I agree with them. But I've found that I work with the sounds much more effectively when I buy them for a special purpose, sometimes even for a certain project.
For example, if I find it fit for the project I like using weird/interesting sound sources in my music like
Soniccouture's Glass sounds or Ondes Martenot, or I go out recording ambiences of passing trains and running water with my portable recorder. (you should get one!)
And each new sound or instrument will require some learning, e.g. how it reacts to velocity values or how the sounds fit together with other stuff from your library before it becomes part of your workflow. This is an ongoing process which never stops for me.
So make a list what sounds you'd like to be able to produce, get out there, hear demos, improve your sound.
That's work we can't take off your shoulders - and you should be glad about it!
Cheers,
Moritz