Ok, so I have C++ experience, more accurately one year in the embedded programming field ( still working there ), plus the experience from university, and some personal projects ( nothing mighty tough ). I love playing games, and also love writing code, therefore I would like a lot to write code for games.
![smile.png](http://public.gamedev.net//public/style_emoticons/default/smile.png)
The question is: What should a simple mortal like me do to get a job as a game programmer, be it gameplay programmer, graphics, AI, or whatever ( I am sure that I would fit in one of those fields ). How could I convince a possible interviewer that I am the right person for the task, when there are 5 more persons waiting to attend the interview, with more relevant experience? Please keep in mind that I am aiming for more complex games ( PC, Console ), and not mobile games, or browser games. ( I am aware that this might be a mistake, and I am willing to take any kind of feedback positively )
Should I temper myself and start developing small games on my own? Would this prove anything to a reviewer? I guess that yes, but the effort required to learn something about this industry from the inside is much smaller than the effort required to to it on my own ( I have read a few books on game development, but I really don't fine this helpfull, if they are not paired with some real experience ), and I would not expect the experience earned this way to be very helpfull.
Is there actually a place for newcommers too? All the serious studios seem to ask for a great experience, of a few years, in nothing else than game development, some of them asking even for at least one AAA title shipped, and this is rather scary, because it makes it seem as there is no place for beginners in this industry.
Should I just try my luck and send some CV's to some game development studios, with a nice cover letter, hoping that some of them might appreciate the enthusiasm more that the actual field experience?
I have played with some toys, including directX and OpenGL, but I really, really, wouldn't mention this ( especially in the context of an interview ) because in my opinion the only real experience is the one earned on the battlefield, not on the playground ( I.E: at home ).