All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Engines and Middleware
Advertisement
OpenAL software compressor effect
Engines and Middleware
Programming
Started by
inprazia
April 13, 2012 02:26 PM
-1
comments, last by
inprazia
12 years, 7 months ago
inprazia
Author
107
April 13, 2012 02:26 PM
Hi,
[font=arial, sans-serif]
I'm searching for information about a software version of the OpenAL compressor effect. Is there a way to use such effect on a sound device supporting only reverberation and low pass filtering?[/font]
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
poker game
For Beginners
Starting a new c++ thread
General and Gameplay Programming
Input generated in-between snapshots gets lost, best approach?
Networking and Multiplayer
Falloff
Math and Physics
Ideas for mechanics for battles.
Game Design and Theory
DirectX & .Net newbie question
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Gateway
General and Gameplay Programming
Why Is It Building So Long?
General and Gameplay Programming
Data Structures for Pre-College Programmers: Non-linear Data Structures
General and Gameplay Programming
Direct3D vs. OpenGL: Which API to Use When, Where, and Why
Graphics and GPU Programming
Towards a Simpler, Stiffer, and more Stable Spring
Math and Physics
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top