0x10c
I wonder if someone will create a CPU for the language in Minecraft? (Or even if it is possible?)
I think someone would have to pay me a lot of money for me to want to crank out some 16-bit assembly that gets uploaded on virtual floppy discs.
Maybe that will be a new market that emerges from this game: freelance programmers-for-hire to make you an awesome spaceship program.
Maybe that will be a new market that emerges from this game: freelance programmers-for-hire to make you an awesome spaceship program.
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I think someone would have to pay me a lot of money for me to want to crank out some 16-bit assembly that gets uploaded on virtual floppy discs.
It will take a whole week for someone to produce a compiler for this...
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
Yeep, I can see python-to-0x10c or even c++ to 0x10c coming out after some time.
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
Yeep, I can see python-to-0x10c
Wouldn't surprise me at all.
c++ to 0x10c coming out after some time.
Possible, but a lot more work. C++ is notoriously difficult to parse.
if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight
Mostly, I'm sad that I'm not the one developing it. There's been a half-finished design document for a very similar concept lying on my hard drive for the past couple of years. *sighs*100% agreed. Me and a friend tried to design a graphical scripting system (similar in concept to hydraulics and Abstract Shade Trees) in the past. We didn't have the time to make it work, much less to develop the world running around it.
I think this is very hardcore. I still don't understand why someone would want to spend his time this way when he can learn something real instead. Such as a real language in this case. Or a proper DCC tool. ?_?
Previously "Krohm"
I think this is very hardcore. I still don't understand why someone would want to spend his time this way when he can learn something real instead. Such as a real language in this case. Or a proper DCC tool. ?_?I'm not sure why... but it is a form of 'play'.
In Minecraft when I discovered redstone wires, I spent a whole day building a tape-deck large enough to encode the string "[font=courier new,courier,monospace]Welcome! [/font]", a motor to rotate the tape, a 4x3 pixel LCD to display the scrolling text, and a 3x3 pixel font... It was a really useless exercise (like everything in Minecraft
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If you translate this experience over to a multiplayer world where these creations are actually useful to gameplay, I imagine it's only going to work better. If there's the option to trade in-game currency/items with other player in exchange for their programs, then the small group of players who do find this fun will have even more incentive to build these contraptions.
. 22 Racing Series .
I still don't understand why someone would want to spend his time this way when he can learn something real instead. Such as a real language in this case. Or a proper DCC tool. ?_?
Most of the problem solving skills transfer between fields, things aren't worthless just because they are learned in the context of a game and learning programming in the context of a game can be alot more fun than doing it the traditional way, as this will use a low level language players will learn how to break a problem down into extremely tiny chunks which is a very valuable skill to have even when doing high level programming(Breaking down a big problem into small chunks isn't all that different from breaking down a small problem into instructionsized chunks).
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
The voices in my head may not be real, but they have some good ideas!
I think this is very hardcore. I still don't understand why someone would want to spend his time this way when he can learn something real instead. Such as a real language in this case. Or a proper DCC tool. ?_?[/quote]
See I was thinking the other day about some kind of concept where you actually script your own AI, e.g. you control a bunch of characters and you can script their own individual AI using some kind of language (like choose a default target, what do to if the healer is being attacked, and being able to communicate with the other character's AI's and giving/receiving orders, etc...). Kind of like robocode but less academic.
Perhaps playing such a game would encourage some people to actually give a shot at learning programming? I don't know, it was just an idea floating in the back of my head... it's probably been done before (as 99% of ideas have) but it may have some educational value even if there's no business profit in it. Many people don't realize they have a talent until they're inadvertently drawn into it.
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
I think this may actually be better than the visual programming approach. Basically I would assume the people that are capable of programming this kind of assembly will be creating components/programs that will end up on community sites for use by the non-programmer-people. So the "hardcore" guys get to hack in their game and get recognition for it and everyone else can have fun with a ever expanding game and new "modules" or whatever.
Also: I totally had the idea to program components and build space ships from it too
. I think it's a pretty obvious concept for programmers to come up with actually...
Also: I totally had the idea to program components and build space ships from it too
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